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Erkki Huhtamo is currently curating the exhibition Alien Intelligence for KIASMA, Museum of Contemporary Art, Helsinki, Finland, February-May 2000. He has been working with audiovisual media for years as a researcher, teacher, writer, TV director and curator. He has curated several international exhibitions of media art and published numerous studies about media history and media art. He has also directed three TV series about media culture for the Finnish national television (YLE). He lives in Turku, Finland, but spends a part of the year as a visiting professor at UCLA, Department of Design, Los Angeles.

Annika Hansson is the chief editor of CRAC in Context www.crac.org . At the same time, she contributes to the Moderna Museet web site
www.modernamuseet.se. Earlier, she was the chief editor of Art Orbit www.artnode.se/artorbit .

 

Annika Hansson (AH): Erkki - you are curating a huge upcoming exhibition at KIASMA on the theme Alien Intelligence. What is it all about?

Erkki Huhtamo (EH): There are two intersecting axes: The exhibition looks at the ways in which the coming of the computer and the subsequent digitalization of culture has been seen and reflected upon by artists. Yet because such an approach is far too wide and general, I decided to concentrate on ideas about the computer as somehow "alive" and "smart", a kind of distorting and, perhaps even a self-acting mirror to the human being, its creator. An Alien, and maybe a Double.

AH: The term Alien Intelligence, is that the same as Artificial Intelligence? How should we define it, or rather, how do you define it?

EH: You got it right, the title engages in a wordplay with Artificial Intelligence (AI). Yet this is not an exhibition about Art and Artificial Intelligence as such. Although several artworks have certainly been influenced by Artificial Intelligence and its more recent manifestation, Artificial Life, the connection is more metaphoric than actual. The relationship between "AI" and AI is left deliberately ambiguous. And there is certainly an element of humour and parody embedded in it, too.

AH: Is the actual exhibition concerned with the verbal definition of the theme?

EH: I have seen many "media art exhibitions" which have been hardly curated at all. They are like supermarkets, containing this and that. Yet the field of media art is rapidly diversifying. Also, we should not accept merely a technological solution like "interactivity" as the common denominator for an art exhibition any longer. I emphasized the conceptual side and wanted to create a tightly curated exhibition. I did this in close collaboration with the artists.

AH: How and when did this idea or concept come up? Where did the initiative come from?

EH: During the 90's I have curated many art exhibitions which have dealt with interactivity as a new way of relating artworks and audiences. This began to feel too obvious and I also sensed some changes in the air. One inspiration came from the Canadian artist David Rokeby, one of the creators of interactive art. In an e-mail conversation in 1997 he told me, describing a change in his art: "I feel as though the transition from Very Nervous System to The Giver of Names is a transition naturally paralleling the shift in the sense of what was being most challenged by the computer. In the 80s it seemed to be the material body. In the 90s it seems to be the notions of intelligence, and consciousness." This gave a concrete expression to my feelings too, and partly inspired the theme of the exhibition. Instead of merely interacting, pushing buttons and jumping up and down, it was time to think deeper, to reflect on our cybernetic "partners". Of course, Giver of Names is one of the artworks in the show.

AH: As I understand it this exhibition includes many works which have been commissioned exclusively for this event? How many artists will be participating? Where do they come from? Examples?

EH: There are about 15 artists - I say about, because I am still working on some final decisions. They come from all around the world. There are both well known media artists, like Perry Hoberman, Ken Feingold, David Rokeby and Christa Sommerer and Laurent Mignonneau and younger talents like the Dutch duo Coenen and Bosma and the Australian Troy Innocent. There are several artworks which have been commissioned for this exhibition and will be premiered at Kiasma. In addition to the artworks, there is also a "computer archeological" gallery of "found objects", such as antique automata and robots, related to the theme.

AH: How did you go about selecting artists and works? What were the criteria?

EH: The selection process has taken almost two years - a lot of travelling, listening in, asking questions, hours and hours on the Net, etc. I did not go after "big names", I was more interested in new creative ideas, and a certain historical and cultural understanding too. At the same time I was also thinking about the theme. As I said before, I did not want to put together another "anything goes" -event. I wanted to create an original exhibition concept, something which has not been experienced before.

AH: What is the visitor actually going to experience at the exhibition?

EH: In spite of the rather strictly defined theme, I believe there is enough variety to provide inspiring experiences for any kind of visitors. There are interactive artworks, but also "automatic" works merely to observe, without touching. Several artworks are based on state of the art artificial life programming, but there is even a more or less traditional floor mosaic! This exhibition is meant for people of all ages, not just for the young.

AH: When I think of KIASMA's fantastic approach to art & new technology it's hard not to think that Swedish institutions have really fallen one step behind. I ask myself why things seem to be so much easier in Finland when it comes to this area? What do you think?

EH: KIASMA wants to be a "meeting place", a museum for everyone. It recently organized a highly popular exhibition of technoculture. Of course Kiasma also exhibits contemporary art produced by more traditional means, including painting and sculpture, but there is a strong feeling that the latest developments in media art should not be left outside its doors. It is a new museum which looks for a new kind of a profile. I think my proposal, developed in collaboration with Kiasma's radical media art curator Perttu Rastas, fits well into that scheme.

AH: What's your experience of the attention that the Finnish media gives to art & technology?

EH: Contemporary EU Finland wants to be seen as a leading high-tech society, rather than a nostalgic backlands as represented by the films of Aki Kaurismaki. This new image of "cyber-Finland", epitomized by the global success of Nokia, one of Kiasma's sponsors, was recently featured in Wired magazine in a 17 page article, with Nokia's CEO Jorma Ollila on the cover. In the eyes of the media, media art seems to fit well into this vision, although it is premature to say anything about the reception of Alien Intelligence. To be honest, the Finnish media art scene is still fairly narrow in its scope - there are no Finnish artists in Alien Intelligence.

AH: And if you compare it to international press? Which I believe you have some experience of from the projects you've been involved in abroad?

EH: Internationally media art is only beginning to attract wider attention, and even then it is mostly video art. Yet video art began 25 years ago! Computer art is still often considered as something esoteric, a fad rather than a thing to be taken seriously. It will change gradually; perhaps exhibitions like Alien Intelligence will be able to speed up the process a little bit.

AH: You´ve been around in this area of art and new technology for a good number of years now. How has this part of the art world changed along the years? With the advent of PC:s in almost every home for example?

EH: One of the early utopian ideas was to take media art out from museums and galleries and bring it to both public places and homes. This has not really taken place, although artists like Nam June Paik have been able to create permanent public media artworks. Video art never became popular in the home in spite of VHS videotapes and playes. Multimedia art on CD-ROM's distributed to the home is very much a marginal activity. The contemporary art museum still plays an important role, in good and bad. If video games will eventually prove to be a new popular art form maybe we will see a change. And there is certain some promise in net.art .

AH: Let's talk a bit about you, Erkki, and your profession. What is your background and why where you chosen to curate this exhibition?

EH: I have been working with audiovisual media for years as a researcher, teacher, writer, TV director and curator. I have never been able to concentrate on just one thing, and at some point I realized that it is best to let my different interests interact with each other. With Perttu Rastas, the current media art curator at Kiasma, I have been responsible for many media art events in Finland over the years, particularly within the framework of the MuuMediaFestival. Curating Alien Intelligence is a logical continuation of this collaboration. Actually, in 1994 I curated with Asko Makela and Paivi Talasmaa another large media art event for the Museum of Contemporary Art, Helsinki, the ISEA 94 exhibition. It took place in the museum's former venue at the Ateneum.

AH: Your profession, focusing on art & technology, is quite unique. There must also, all together, be a relatively small community in the world? Is there a network where people like you can exchange experiences and ideas? How and where and when?

EH: The international field of media art - I would not say it is a "community" - is still fairly small, and I believe I know about 80% of the active players. The Internet has proven to be a valuable means of sharing information, although I still have to spend a lot of time in airplanes and hotel rooms. Events like Ars Electronica in Linz and Siggraph in the United States are important meeting places. I have recently began to spend a part of the year in Los Angeles as a visiting professor at the University of California (UCLA), so that helps me to keep in track about what is happening in the United States.

AH: An exhibition like this must demand a lot of preparation in terms of research, planning, technical resources? What are your tasks on a "normal" working day - if there is such a thing?

EH: Curating an exhibition is not a full-time work for me, even on this scale. I work on it beside my other activities. The exhibition could not have been realized without the day-to-day impact of the Kiasma staff. They keep the things rolling, my role is more impulsive and intermediary. As the opening date gets closer, I find myself spending more and more time on the Internet. I (physically) visit Kiasma once a week or so - after all, I live in another city, Turku.

AH: After "Alien Intelligence" - what are your plans/projects?

EH: I am working on another exhibition for the Helsinki2000 cultural city program. It is titled "Phantasmagoria. An Archaeology of the Moving Image" and will take place at the recently opened Museum of Cultures in the center of Helsinki between September 2000 and January 2001. This exhibition deals with the pre-20th century developments of visual media (some people speak about "pre-cinema", which concept I don't like) and is completely based on my private collections. I will exhibit my collection of magic lanterns, peep boxes, zoetropes etc. for the first time in public. I am also working on another media art exhibition titled "Circu(it)lation" for the Art Center College of Design Gallery, Pasadena, California, for the autumn 2000. I also have a couple of book and television projects etc., enough to keep me busy well into the next millenium.~